About Squashed Bug Games
Here's a site I created last year to keep tabs on all the projects I've been working on; I started game design (on a more serious note) in 2017; though, I've spent some time since I was a kid on game modifications (for instance Doom), and other programs like Dark Basic and the old Click and Create by Team Fusion. Anyhow, my back to the present, I chose Unreal Engine as my primary game development engine because it's just simply amazing.

side notes, I love retro games, coin op arcades, heavy metal, wood working, and physical fitness.